Memory Watch Support (Auto-Tracker)Īuto-tracking for packs is implemented entirely in Lua - any SNES game that is compatible with ConnectorLib (and the USB2SNES firmware for SD2SNES) can support auto-tracker. The biggest change here is support for bitwise operators (very useful for auto-tracker implementations), but it also adds a distinction between the floating-point arithmetic division operator / and the integer “floor division” operator, //. In particular, we now have support for…ĮmoTracker 2.3 upgrades the Lua environment to version 5.3. Notes have received a nice upgrade, with support for more Markdown formatting. Emulator users can’t do this right now, but I am in talks with the Crowd Control folks about enabling this in the future.SD2SNES users are currently able to use auto-tracker at the same time as Crowd Control!.C:\Program Files (x86)\EmoTracker\Connectors\bizhawk. To use auto-tracker with Bizhawk, you will need to make sure that you are using the BSNES core, and load the a Lua script located in your EmoTracker installation directory, e.g. Once the service is running, all you need to do is start the auto-tracker via the robot’s context menu. You can find installation information and instructions at the Crowd Control website. To use auto-tracking with SD2SNES, you will need to install the Crowd Control client, and make sure you’ve started the “SD2SNES Service”. Here are some specific notes on console vs. If the robot turns a delightful shade of cyan, you’re in business! If it’s yellow or red, you’ve got problems! Check your setup, and then check in the Discord for support. Right clicking on it will allow you to select a supported connection method for the appropriate platform. It will only show up for packs that support it. To get started using Auto-Tracker, look for the adorable little robot in the bottom bar of the tracker. There is some experimental support in place for a few other platforms, but they are not quite ready for official release yet.Īuto-tracking uses the same technology as Crowd Control to provide a live connection to a game running on either an SD2SNES flash-cart (via USB) or to the Bizhawk emulator (via Lua scripts). Initial support at launch is limited to my LTTPR pack, which supports item AND location tracking (except in dungeons) but the SNES platform is fully supported and ready for pack developers to get to work. Significant risk to races and other competitive events, and I’m super happy to announce that it’s finally ready for all of you! The primary concern with auto-tracking has never been whether or not we could (at least to an extent), but rather whether or not we should.įor the past few weeks, I’ve been working with the development team for the A Link to the Past Randomizer to ensure that we were able to make this feature a reality without introducing Version 2.3 brings the first wave of suport for one of our most requested features - auto-tracking! Read on for the details on what’s included! EmoTracker 2.3 has just been released! As always, your tracker will automatically prompt you to install it the next time you start it, or you can find “Check For Updates” in the gear menu!
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